Buffer of size will be overrun? Error in box.h

I have been doing some modifications to the engine and I have come across this error: “buffer ’ ’ of size 32 bytes will be overrun; 24 bytes will be written starting at offset 16”.
I have been modifying the engine to use double precision, so I can only assume that something has not been prepared for this increase in precision. For the life of me I cannot find where the error is coming from.
I am getting this with the Box.h file, specifically with the code:


    /**
     * Gets the center and extents of this box.
     *
     * @param center[out] Will contain the box center point.
     * @param Extents[out] Will contain the extent around the center.
     * @see GetCenter, GetExtent, GetSize, GetVolume
     */
    FORCEINLINE void GetCenterAndExtents( FVector& center, FVector& Extents ) const
    {
        Extents = GetExtent();
        center = Min + Extents;
    }

Something is using this code wrongly and needs to be fixed, but I’m having a ton of trouble tracking down the culprit.

There are a few other errors in the output, but I’m solving one at a time for now. If anyone knows how to fix my other error types it would be greatly appreciated!
My VS output is as follows:
[SPOILER]1>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
1>Creating makefile for ShaderCompileWorker (source directory changed)
1>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17134.0 SDK (C:\Program Files (x86)\Windows Kits\10).
1>Building 91 actions with 12 processes…
1> [1/91] SharedPCH.Core.cpp
1> [2/91] SharedPCH.CoreUObject.cpp
1> [3/91] ImageCore.cpp
1> [4/91] ShaderPreprocessor.cpp
1> [5/91] Module.ShaderCompileWorker.cpp
1> [6/91] PCH.CoreUObject.cpp
1> [7/91] Module.LauncherPlatform.cpp
1> [8/91] Module.ShaderCompilerCommon.cpp
1> [9/91] Module.Projects.cpp
1> [10/91] IPlatformFileSandboxWrapper.cpp
1> [11/91] Module.ApplicationCore.cpp
1> [12/91] Module.TargetPlatform.cpp
1> [13/91] TextureFormatIntelISPCTexComp.cpp
1> [14/91] Module.AudioPlatformConfiguration.cpp
1> [15/91] Module.RenderCore.cpp
1> [16/91] Module.Json.cpp
1> [17/91] Module.RHI.cpp
1> [18/91] Module.CoreUObject.gen.cpp
1> [19/91] Module.ImageWrapper.cpp
1> [20/91] Module.Core.3_of_10.cpp
1> [21/91] Module.CoreUObject.4_of_6.cpp
1> [22/91] Module.Core.7_of_10.cpp
1> [23/91] Module.Core.6_of_10.cpp
1> [24/91] TextureFormatPVR.cpp
1> [25/91] Module.Core.5_of_10.cpp
1> [26/91] Module.DesktopPlatform.cpp
1> [27/91] Module.ShaderFormatOpenGL.cpp
1> [28/91] ShaderCompileWorker-TextureFormatPVR.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\ShaderCompileWorker-TextureFormatPVR.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\ShaderCompileWorker-TextureFormatPVR.exp
1> [29/91] ShaderCompileWorker.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker.exp
1> [30/91] TextureFormatASTC.cpp
1> [31/91] ShaderCompileWorker-ShaderFormatOpenGL.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\ShaderCompileWorker-ShaderFormatOpenGL.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\ShaderCompileWorker-ShaderFormatOpenGL.exp
1> [32/91] ShaderCompileWorker-TextureFormatASTC.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\ShaderCompileWorker-TextureFormatASTC.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\ShaderCompileWorker-TextureFormatASTC.exp
1> [33/91] ShaderCompileWorker-ShaderCompilerCommon.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\ShaderCompileWorker-ShaderCompilerCommon.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\ShaderCompileWorker-ShaderCompilerCommon.exp
1> [34/91] ShaderCompileWorker-ApplicationCore.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ApplicationCore\ShaderCompileWorker-ApplicationCore.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ApplicationCore\ShaderCompileWorker-ApplicationCore.exp
1> [35/91] ShaderCompileWorker-ShaderPreprocessor.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\ShaderCompileWorker-ShaderPreprocessor.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\ShaderCompileWorker-ShaderPreprocessor.exp
1> [36/91] ShaderCompileWorker-Projects.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\ShaderCompileWorker-Projects.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\ShaderCompileWorker-Projects.exp
1> [37/91] Module.DerivedDataCache.cpp
1> [38/91] ShaderCompileWorker-Core.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\ShaderCompileWorker-Core.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\ShaderCompileWorker-Core.suppressed.exp
1> [39/91] ShaderCompileWorker-ImageCore.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageCore\ShaderCompileWorker-ImageCore.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageCore\ShaderCompileWorker-ImageCore.exp
1> [40/91] ShaderCompileWorker-Json.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Json\ShaderCompileWorker-Json.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Json\ShaderCompileWorker-Json.exp
1> [41/91] ShaderCompileWorker-DerivedDataCache.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DerivedDataCache\ShaderCompileWorker-DerivedDataCache.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DerivedDataCache\ShaderCompileWorker-DerivedDataCache.exp
1> [42/91] ShaderCompileWorker-ImageWrapper.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageWrapper\ShaderCompileWorker-ImageWrapper.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageWrapper\ShaderCompileWorker-ImageWrapper.exp
1> [43/91] ShaderCompileWorker-RHI.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\ShaderCompileWorker-RHI.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\ShaderCompileWorker-RHI.exp
1> [44/91] ShaderCompileWorker-LauncherPlatform.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\LauncherPlatform\ShaderCompileWorker-LauncherPlatform.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\LauncherPlatform\ShaderCompileWorker-LauncherPlatform.exp
1> [45/91] Module.CoreUObject.6_of_6.cpp
1> [46/91] ShaderCompileWorker-TextureFormatIntelISPCTexComp.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatIntelISPCTexComp\ShaderCompileWorker-TextureFormatIntelISPCTexComp.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatIntelISPCTexComp\ShaderCompileWorker-TextureFormatIntelISPCTexComp.exp
1> [47/91] ShaderCompileWorker-DesktopPlatform.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\ShaderCompileWorker-DesktopPlatform.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\ShaderCompileWorker-DesktopPlatform.exp
1> [48/91] ShaderCompileWorker-SandboxFile.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SandboxFile\ShaderCompileWorker-SandboxFile.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SandboxFile\ShaderCompileWorker-SandboxFile.exp
1> [49/91] Module.ShaderFormatD3D.cpp
1> [50/91] ShaderCompileWorker-RenderCore.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\ShaderCompileWorker-RenderCore.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\ShaderCompileWorker-RenderCore.exp
1> [51/91] ShaderCompileWorker-TargetPlatform.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\ShaderCompileWorker-TargetPlatform.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\ShaderCompileWorker-TargetPlatform.exp
1> [52/91] ShaderCompileWorker-ShaderFormatD3D.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\ShaderCompileWorker-ShaderFormatD3D.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\ShaderCompileWorker-ShaderFormatD3D.exp
1> [53/91] Module.AudioPlatformConfiguration.gen.cpp
1> [54/91] ShaderCompileWorker-Core.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\ShaderCompileWorker-Core.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\ShaderCompileWorker-Core.exp
1> [55/91] ShaderCompileWorker-AudioPlatformConfiguration.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\AudioPlatformConfiguration\ShaderCompileWorker-AudioPlatformConfiguration.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\AudioPlatformConfiguration\ShaderCompileWorker-AudioPlatformConfiguration.exp
1> [56/91] ShaderCompileWorker-TextureFormatIntelISPCTexComp.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatIntelISPCTexComp\ShaderCompileWorker-TextureFormatIntelISPCTexComp.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatIntelISPCTexComp\ShaderCompileWorker-TextureFormatIntelISPCTexComp.suppressed.exp
1> [57/91] ShaderCompileWorker-RenderCore.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\ShaderCompileWorker-RenderCore.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\ShaderCompileWorker-RenderCore.suppressed.exp
1> [58/91] ShaderCompileWorker-Projects.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\ShaderCompileWorker-Projects.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\ShaderCompileWorker-Projects.suppressed.exp
1> [59/91] ShaderCompileWorker-DesktopPlatform.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\ShaderCompileWorker-DesktopPlatform.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\ShaderCompileWorker-DesktopPlatform.suppressed.exp
1> [60/91] ShaderCompileWorker-ImageWrapper.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageWrapper\ShaderCompileWorker-ImageWrapper.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageWrapper\ShaderCompileWorker-ImageWrapper.suppressed.exp
1> [61/91] ShaderCompileWorker-SandboxFile.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SandboxFile\ShaderCompileWorker-SandboxFile.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SandboxFile\ShaderCompileWorker-SandboxFile.suppressed.exp
1> [62/91] ShaderCompileWorker-ApplicationCore.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ApplicationCore\ShaderCompileWorker-ApplicationCore.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ApplicationCore\ShaderCompileWorker-ApplicationCore.suppressed.exp
1> [63/91] Module.CoreUObject.2_of_6.cpp
1> [64/91] ShaderCompileWorker-RHI.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\ShaderCompileWorker-RHI.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\ShaderCompileWorker-RHI.suppressed.exp
1> [65/91] ShaderCompileWorker-ImageCore.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageCore\ShaderCompileWorker-ImageCore.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageCore\ShaderCompileWorker-ImageCore.suppressed.exp
1> [66/91] Module.VulkanShaderFormat.cpp
1> [67/91] ShaderCompileWorker-LauncherPlatform.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\LauncherPlatform\ShaderCompileWorker-LauncherPlatform.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\LauncherPlatform\ShaderCompileWorker-LauncherPlatform.suppressed.exp
1> [68/91] ShaderCompileWorker-TextureFormatPVR.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\ShaderCompileWorker-TextureFormatPVR.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\ShaderCompileWorker-TextureFormatPVR.suppressed.exp
1> [69/91] ShaderCompileWorker-TargetPlatform.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\ShaderCompileWorker-TargetPlatform.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\ShaderCompileWorker-TargetPlatform.suppressed.exp
1> [70/91] ShaderCompileWorker-Json.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Json\ShaderCompileWorker-Json.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Json\ShaderCompileWorker-Json.suppressed.exp
1> [71/91] ShaderCompileWorker-VulkanShaderFormat.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\ShaderCompileWorker-VulkanShaderFormat.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\ShaderCompileWorker-VulkanShaderFormat.exp
1> [72/91] ShaderCompileWorker-DerivedDataCache.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DerivedDataCache\ShaderCompileWorker-DerivedDataCache.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DerivedDataCache\ShaderCompileWorker-DerivedDataCache.suppressed.exp
1> [73/91] ShaderCompileWorker-TextureFormatASTC.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\ShaderCompileWorker-TextureFormatASTC.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\ShaderCompileWorker-TextureFormatASTC.suppressed.exp
1> [74/91] Module.CoreUObject.3_of_6.cpp
1> [75/91] Module.MetalShaderFormat.cpp
1> [76/91] ShaderCompileWorker-MetalShaderFormat.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\ShaderCompileWorker-MetalShaderFormat.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\ShaderCompileWorker-MetalShaderFormat.exp
1> [77/91] Module.CoreUObject.1_of_6.cpp
1> [78/91] Module.ShaderCore.cpp
1> [79/91] ShaderCompileWorker-ShaderCore.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\ShaderCompileWorker-ShaderCore.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\ShaderCompileWorker-ShaderCore.exp
1> [80/91] ShaderCompileWorker-ShaderCore.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\ShaderCompileWorker-ShaderCore.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\ShaderCompileWorker-ShaderCore.suppressed.exp
1> [81/91] ShaderCompileWorker.exe
1> [82/91] ShaderCompileWorker-ShaderCompilerCommon.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\ShaderCompileWorker-ShaderCompilerCommon.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\ShaderCompileWorker-ShaderCompilerCommon.suppressed.exp
1> [83/91] ShaderCompileWorker-ShaderFormatD3D.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\ShaderCompileWorker-ShaderFormatD3D.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\ShaderCompileWorker-ShaderFormatD3D.suppressed.exp
1> [84/91] ShaderCompileWorker-ShaderFormatOpenGL.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\ShaderCompileWorker-ShaderFormatOpenGL.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\ShaderCompileWorker-ShaderFormatOpenGL.suppressed.exp
1> [85/91] ShaderCompileWorker-MetalShaderFormat.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\ShaderCompileWorker-MetalShaderFormat.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\ShaderCompileWorker-MetalShaderFormat.suppressed.exp
1> [86/91] ShaderCompileWorker-VulkanShaderFormat.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\ShaderCompileWorker-VulkanShaderFormat.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\ShaderCompileWorker-VulkanShaderFormat.suppressed.exp
1> [87/91] ShaderCompileWorker-ShaderPreprocessor.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\ShaderCompileWorker-ShaderPreprocessor.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\ShaderCompileWorker-ShaderPreprocessor.suppressed.exp
1> [88/91] Module.CoreUObject.5_of_6.cpp
1> [89/91] ShaderCompileWorker-CoreUObject.lib
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\CoreUObject\ShaderCompileWorker-CoreUObject.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\CoreUObject\ShaderCompileWorker-CoreUObject.exp
1> [90/91] ShaderCompileWorker-AudioPlatformConfiguration.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\AudioPlatformConfiguration\ShaderCompileWorker-AudioPlatformConfiguration.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\AudioPlatformConfiguration\ShaderCompileWorker-AudioPlatformConfiguration.suppressed.exp
1> [91/91] ShaderCompileWorker-CoreUObject.dll
1> Creating library D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\CoreUObject\ShaderCompileWorker-CoreUObject.suppressed.lib and object D:\Programming\UnrealEngine-release\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\CoreUObject\ShaderCompileWorker-CoreUObject.suppressed.exp
1>Copying D:\Programming\UnrealEngine-release\Engine\Binaries\Win64\ShaderCompileWorker.exe to D:\Programming\UnrealEngine-release\Engine\Binaries\Win64\XGEControlWorker.exe
1> 1 file(s) copied.
1>Deploying ShaderCompileWorker Win64 Development…
1>Total build time: 116.54 seconds (Parallel executor: 114.97 seconds)
2>------ Build started: Project: UE4, Configuration: Development x64 ------
2>Creating makefile for UE4Game (source directory changed)
2>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17134.0 SDK (C:\Program Files (x86)\Windows Kits\10).
2>Building 428 actions with 12 processes…
2> [1/428] SharedPCH.Core.cpp
2> [2/428] SharedPCH.CoreUObject.cpp
2> [3/428] MessagingCommonModule.cpp
2> [4/428] ReliabilityHandlerComponent.cpp
2> [5/428] EngineMessagesModule.cpp
2> [6/428] PCH.CoreUObject.cpp
2> [7/428] EngineServiceMessages.gen.cpp
2> [8/428] Module.ClothSysRuntimeIntrfc.gen.cpp
2> [9/428] Module.MeshDescription.gen.cpp
2> [10/428] Module.AudioPlatformConfiguration.gen.cpp
2> [11/428] Module.AudioPlatformConfiguration.cpp
2> [12/428] Module.PacketHandler.gen.cpp
2> [13/428] Module.DatabaseSupport.cpp
2> [14/428] Module.MeshDescription.cpp
2> [15/428] Module.PacketHandler.cpp
2> [16/428] Module.SynthBenchmark.cpp
2> [17/428] EngineMessages.init.gen.cpp
2> [18/428] Module.PropertyPath.gen.cpp
2> [19/428] Module.RenderCore.cpp
2> [20/428] Module.BuildPatchServices.gen.cpp
2> [21/428] SharedPCH.Slate.cpp
2> [22/428] SharedPCH.Slate.NonOptimized.cpp
2> [23/428] PCH.Engine.cpp
2> [24/428] SharedPCH.Engine.NonOptimized.cpp
2> [25/428] SharedPCH.Engine.Exceptions.cpp
2> [26/428] SharedPCH.Engine.cpp
2> [27/428] Module.ImageWrapper.cpp
2> [28/428] Module.SSL.cpp
2> [29/428] Module.AnalyticsET.cpp
2> [30/428] Module.RHI.cpp
2> [31/428] Module.HTTP.cpp
2> [32/428] Module.Core.7_of_10.cpp
2> [33/428] Module.Core.6_of_10.cpp
2> [34/428] Module.BuildPatchServices.3_of_3.cpp
2> [35/428] Module.BuildPatchServices.2_of_3.cpp
2> [36/428] Module.BuildPatchServices.1_of_3.cpp
2> [37/428] Module.EyeTracker.cpp
2> [38/428] Module.UMG.gen.8_of_8.cpp
2> [39/428] Module.UMG.gen.4_of_8.cpp
2> [40/428] Module.CinematicCamera.cpp
2> [41/428] Module.Localization.gen.cpp
2> [42/428] Module.UMG.gen.2_of_8.cpp
2> [43/428] Module.UMG.gen.7_of_8.cpp
2> [44/428] InputDeviceModule.cpp
2> [45/428] Module.EyeTracker.gen.cpp
2> [46/428] Module.UMG.gen.6_of_8.cpp
2> [47/428] Module.GameplayTags.gen.cpp
2> [48/428] Module.Foliage.gen.cpp
2> [49/428] Module.UMG.gen.3_of_8.cpp
2> [50/428] Module.Localization.cpp
2> [51/428] Module.Foliage.cpp
2> [52/428] Module.UMG.gen.5_of_8.cpp
2> [53/428] Module.OpenGLDrv.1_of_3.cpp
2> [54/428] Module.OpenGLDrv.3_of_3.cpp
2> [55/428] Module.GameplayTags.cpp
2> [56/428] Module.VulkanRHI.3_of_3.cpp
2> [57/428] Module.AVIWriter.cpp
2> [58/428] Module.SlateRHIRenderer.cpp
2> [59/428] Module.OpenGLDrv.2_of_3.cpp
2> [60/428] Module.Landscape.1_of_3.cpp
2> [61/428] Module.Landscape.gen.cpp
2> [62/428] Module.PreLoadScreen.cpp
2> [63/428] Module.VulkanRHI.2_of_3.cpp
2> [64/428] Module.VulkanRHI.1_of_3.cpp
2> [65/428] Module.MovieSceneTracks.gen.3_of_3.cpp
2> [66/428] Module.AnimGraphRuntime.gen.3_of_3.cpp
2> [67/428] Module.AnimGraphRuntime.gen.2_of_3.cpp
2> [68/428] Module.MovieSceneTracks.gen.2_of_3.cpp
2> [69/428] Module.AnimationCore.gen.cpp
2> [70/428] Module.AnimationCore.cpp
2> [71/428] Module.MovieSceneTracks.gen.1_of_3.cpp
2> [72/428] Module.TimeManagement.gen.cpp
2> [73/428] Module.Landscape.3_of_3.cpp
2> [74/428] Module.AnimGraphRuntime.gen.1_of_3.cpp
2> [75/428] Module.Landscape.2_of_3.cpp
2> [76/428] Module.MovieScene.gen.3_of_3.cpp
2> [77/428] Module.MovieScene.gen.2_of_3.cpp
2> [78/428] Module.UELibSampleRate.cpp
2> [79/428] Module.MovieScene.gen.1_of_3.cpp
2> [80/428] Module.TimeManagement.cpp
2> [81/428] Module.AudioMixer.cpp
2> [82/428] Module.AnimGraphRuntime.cpp
2> [83/428] Module.AIModule.gen.7_of_7.cpp
2> [84/428] Module.MovieSceneTracks.cpp
2> [85/428] UnrealEdMessagesModule.cpp
2> [86/428] UnrealEdMessages.init.gen.cpp
2> [87/428] AssetEditorMessages.gen.cpp
2> [88/428] FileServerMessages.gen.cpp
2> [89/428] Module.PropertyPath.cpp
2> [90/428] Module.AIModule.gen.4_of_7.cpp
2> [91/428] Module.JsonUtilities.cpp
2> [92/428] Module.AIModule.gen.1_of_7.cpp
2> [93/428] Module.AIModule.gen.6_of_7.cpp
2> [94/428] Module.AIModule.gen.3_of_7.cpp
2> [95/428] Module.MovieScene.cpp
2> [96/428] Module.AIModule.gen.5_of_7.cpp
2> [97/428] Module.GameplayTasks.gen.cpp
2> [98/428] Module.AIModule.gen.2_of_7.cpp
2> [99/428] Module.AIModule.4_of_4.cpp
2> [100/428] Module.GameplayTasks.cpp
2> [101/428] ImageCore.cpp
2> [102/428] ProfilerServiceMessages.gen.cpp
2> [103/428] ProfilerMessages.init.gen.cpp
2> [104/428] ProfilerMessagesModule.cpp
2> [105/428] Module.Voice.cpp
2> [106/428] Module.ProfilerService.cpp
2> [107/428] Module.AutomationController.cpp
2> [108/428] Module.UMG.cpp
2> [109/428] Module.RealtimeProfiler.cpp
2> [110/428] Module.MediaAssets.gen.cpp
2> [111/428] Module.AIModule.1_of_4.cpp
2> [112/428] Module.MediaAssets.cpp
2> [113/428] Module.XAudio2.cpp
2> [114/428] Module.SessionServices.cpp
2> [115/428] SessionMessagesModule.cpp
2> [116/428] Module.AIModule.2_of_4.cpp
2> [117/428] SessionServiceMessages.gen.cpp
2> [118/428] SessionMessages.init.gen.cpp
2> [119/428] Module.AutomationController.gen.cpp
2> [120/428] Module.AIModule.3_of_4.cpp
2> [121/428] Module.AudioMixerXAudio2.cpp
2> [122/428] Advertising.cpp
2> [123/428] Module.FunctionalTesting.cpp
2>d:\programming\unrealengine-release\engine\source\runtime\core\public\math\box.h(237): error C4789: buffer ‘’ of size 32 bytes will be overrun; 24 bytes will be written starting at offset 16
2> [124/428] Module.GameplayDebugger.gen.cpp
2> [125/428] Module.FunctionalTesting.gen.cpp
2> [126/428] Module.SlateNullRenderer.cpp
2> [127/428] Module.Media.cpp
2> [128/428] NetworkReplayStreaming.cpp
2> [129/428] Module.MoviePlayer.gen.cpp
2> [130/428] NullNetworkReplayStreaming.cpp
2> [131/428] Module.MRMesh.gen.cpp
2> [132/428] StreamingPauseRendering.cpp
2> [133/428] HttpNetworkReplayStreaming.cpp
2> [134/428] Module.MRMesh.cpp
2> [135/428] Module.GameplayDebugger.cpp
2> [136/428] Module.NavigationSystem.gen.cpp
2> [137/428] Module.TaskGraph.cpp
2> [138/428] Module.MoviePlayer.cpp
2> [139/428] PhysXCooking.cpp
2> [140/428] Module.HeadMountedDisplay.gen.cpp
2> [141/428] Module.MovieSceneCapture.gen.cpp
2> [142/428] Module.AudioMixer.gen.cpp
2> [143/428] Module.Navmesh.3_of_3.cpp
2> [144/428] Module.Cbor.cpp
2> [145/428] Module.Serialization.gen.cpp
2> [146/428] Module.Serialization.cpp
2> [147/428] Module.Navmesh.1_of_3.cpp
2> [148/428] Module.LevelSequence.gen.cpp
2> [149/428] Module.Navmesh.2_of_3.cpp
2> [150/428] Module.ClothingSystemRuntime.gen.cpp
2> [151/428] AutomationMessagesModule.cpp
2> [152/428] Module.MovieSceneCapture.cpp
2> [153/428] Module.JsonUtilities.gen.cpp
2> [154/428] Module.AutomationWorker.cpp
2> [155/428] CookedIterativeNetworkFile.cpp
2> [156/428] AutomationWorkerMessages.gen.cpp
2> [157/428] StreamingNetworkPlatformFile.cpp
2> [158/428] Module.LevelSequence.cpp
2> [159/428] Module.MediaUtils.gen.cpp
2> [160/428] AutomationMessages.init.gen.cpp
2> [161/428] Module.Overlay.gen.cpp
2> [162/428] Module.Overlay.cpp
2> [163/428] Module.NetworkFile.cpp
2> [164/428] Module.MobilePatchingUtils.gen.cpp
2> [165/428] GeneralProjectSettings.gen.cpp
2> [166/428] Module.LocationServicesBPLibrary.cpp
2> [167/428] Module.LocationServicesBPLibrary.gen.cpp
2> [168/428] ExampleDeviceProfileSelectorModule.cpp
2> [169/428] Module.CustomMeshComponent.gen.cpp
2> [170/428] Module.MediaUtils.cpp
2> [171/428] Module.MobilePatchingUtils.cpp
2> [172/428] Module.UMG.gen.1_of_8.cpp
2> [173/428] Module.AppleImageUtils.gen.cpp
2> [174/428] Module.CustomMeshComponent.cpp
2> [175/428] Module.AppleImageUtils.cpp
2> [176/428] Module.AppleVision.cpp
2> [177/428] CharacterAIModule.cpp
2> [178/428] Module.AppleVision.gen.cpp
2> [179/428] Module.ClothingSystemRuntime.cpp
2> [180/428] Module.BackChannel.cpp
2> [181/428] Module.OculusHMD.gen.cpp
2> [182/428] UE4Game.cpp
2> [183/428] Module.GeometryCacheTracks.gen.cpp
2> [184/428] WebMMediaFactoryModule.cpp
2> [185/428] Module.HTML5Networking.cpp
2> [186/428] Module.ProceduralMeshComponent.cpp
2> [187/428] Module.WindowsMoviePlayer.cpp
2> [188/428] Module.WebMMoviePlayer.cpp
2> [189/428] SteamVRControllerLibrary.gen.cpp
2> [190/428] Module.SteamVR.gen.cpp
2> [191/428] Module.WebMMedia.cpp
2> [192/428] Module.GeometryCacheTracks.cpp
2> [193/428] Module.OculusInput.cpp
2> [194/428] Module.ProceduralMeshComponent.gen.cpp
2> [195/428] Module.PhysXVehicles.gen.cpp
2> [196/428] SteamVRController.init.gen.cpp
2> [197/428] Module.HTML5Networking.gen.cpp
2> [198/428] Module.HeadMountedDisplay.cpp
2> [199/428] Module.GeometryCache.gen.cpp
2> [200/428] Module.AvfMediaFactory.gen.cpp
2> [201/428] Module.OnlineSubsystem.gen.cpp
2> [202/428] Module.NavigationSystem.cpp
2>d:\programming\unrealengine-release\engine\source\runtime\core\public\math\box.h(237): error C4789: buffer ‘’ of size 32 bytes will be overrun; 24 bytes will be written starting at offset 16
2>d:\programming\unrealengine-release\engine\source\runtime\core\public\math\box.h(237): error C4789: buffer ‘’ of size 32 bytes will be overrun; 24 bytes will be written starting at offset 16
2>d:\programming\unrealengine-release\engine\source\runtime\core\public\math\box.h(237): error C4789: buffer ‘’ of size 32 bytes will be overrun; 24 bytes will be written starting at offset 16
2>d:\programming\unrealengine-release\engine\source\runtime\core\public\math\box.h(237): error C4789: buffer ‘’ of size 32 bytes will be overrun; 24 bytes will be written starting at offset 16
2>d:\programming\unrealengine-release\engine\source\runtime\core\public\math\box.h(237): error C4789: buffer ‘’ of size 32 bytes will be overrun; 24 bytes will be written starting at offset 16
2> [203/428] HudSettings.gen.cpp
2> [204/428] Module.PhysXVehicles.cpp
2> [205/428] LauncherChunkInstaller.cpp
2> [206/428] SteamVRController.cpp
2> [207/428] Module.AndroidPermission.cpp
2> [208/428] Module.ArchVisCharacter.cpp
2> [209/428] Module.ArchVisCharacter.gen.cpp
2> [210/428] Module.CableComponent.cpp
2> [211/428] Module.CableComponent.gen.cpp
2> [212/428] Module.OnlineSubsystemUtils.gen.cpp
2> [213/428] Module.OnlineSubsystemNull.cpp
2> [214/428] Module.AndroidPermission.gen.cpp
2> [215/428] Module.AvfMediaFactory.cpp
2> [216/428] Module.UdpMessaging.gen.cpp
2> [217/428] Module.ImgMedia.gen.cpp
2> [218/428] Module.ImgMediaFactory.cpp
2> [219/428] Module.ImgMedia.cpp
2> [220/428] Module.ImgMediaFactory.gen.cpp
2> [221/428] Module.ActorSequence.gen.cpp
2> [222/428] Module.LinearTimecode.gen.cpp
2> [223/428] Module.LinearTimecode.cpp
2> [224/428] Module.SteamVR.cpp
2> [225/428] Module.WmfMediaFactory.gen.cpp
2> [226/428] Module.WmfMediaFactory.cpp
2> [227/428] Module.TcpMessaging.gen.cpp
2> [228/428] Module.OculusHMD.cpp
2> [229/428] Module.TcpMessaging.cpp
2> [230/428] Module.ActorSequence.cpp
2> [231/428] Module.MediaCompositing.cpp
2> [232/428] RuntimePhysXCooking.cpp
2> [233/428] Module.UdpMessaging.cpp
2> [234/428] Module.MediaCompositing.gen.cpp
2> [235/428] Module.OnlineSubsystem.cpp
2> [236/428] Module.MSQS.gen.cpp
2> [237/428] Module.VariantManagerContent.cpp
2> [238/428] Module.GeometryCache.cpp
2> [239/428] Module.VariantManagerContent.gen.cpp
2> [240/428] Module.MSQS.cpp
2> [241/428] Module.OnlineSubsystemUtils.cpp
2> [242/428] Module.ImageWriteQueue.cpp
2> [243/428] Module.Renderer.1_of_11.cpp
2>D:\Programming\UnrealEngine-release\Engine\Source\Runtime\Renderer\Private\CapsuleShadowRendering.cpp(861): error C2338: FCapsuleShape has padding
2>D:\Programming\UnrealEngine-release\Engine\Source\Runtime\Renderer\Private\CapsuleShadowRendering.cpp(1193): error C2338: FCapsuleShape has padding
2> [244/428] Module.NullDrv.cpp
2> [245/428] Module.UtilityShaders.cpp
2> [246/428] Module.D3D12RHI.3_of_3.cpp
2> [247/428] Module.Networking.cpp
2> [248/428] Module.Sockets.cpp
2> [249/428] Module.D3D11RHI.cpp
2> [250/428] Module.D3D12RHI.2_of_3.cpp
2> [251/428] GeneralEngineSettings.gen.cpp
2> [252/428] Module.Renderer.3_of_11.cpp
2>D:\Programming\UnrealEngine-release\Engine\Source\Runtime\Engine\Public\PrecomputedLightVolume.h(79): error C2338: FVolumeLightingSample radius must follow position.
2> [253/428] GameSessionSettings.gen.cpp
2> [254/428] GameNetworkManagerSettings.gen.cpp
2> [255/428] GameMapsSettings.gen.cpp
2> [256/428] EngineSettings.init.gen.cpp
2> [257/428] ConsoleSettings.gen.cpp
2> [258/428] Module.ShaderCore.cpp
2> [259/428] Analytics.cpp
2> [260/428] EngineSettingsModule.cpp
2> [261/428] Module.Renderer.gen.cpp
2> [262/428] Module.Renderer.2_of_11.cpp
2> [263/428] Module.D3D12RHI.1_of_3.cpp
2> [264/428] Module.Renderer.5_of_11.cpp
2> [265/428] Module.Renderer.4_of_11.cpp
2> [266/428] Module.Renderer.8_of_11.cpp
2>D:\Programming\UnrealEngine-release\Engine\Source\Runtime\Engine\Public\PrecomputedLightVolume.h(79): error C2338: FVolumeLightingSample radius must follow position.
2> [267/428] IPlatformFileSandboxWrapper.cpp
2> [268/428] Module.ImageWriteQueue.gen.cpp
2> [269/428] Module.Renderer.11_of_11.cpp
2> [270/428] Module.Renderer.10_of_11.cpp
2> [271/428] Module.Renderer.6_of_11.cpp
2> [272/428] AISupportModule.cpp
2> [273/428] LightPropagationVolumeRuntimeModule.cpp
2> [274/428] LightPropagationVolumeBlendable.gen.cpp
2> [275/428] LightPropagationVolumeRuntime.init.gen.cpp
2> [276/428] Module.FacialAnimation.cpp
2> [277/428] Module.Renderer.9_of_11.cpp
2> [278/428] Module.Paper2D.gen.cpp
2> [279/428] Module.FacialAnimation.gen.cpp
2> [280/428] Module.Projects.cpp
2> [281/428] Module.Renderer.7_of_11.cpp
2> [282/428] Module.Paper2D.cpp
2> [283/428] Module.EditableMesh.gen.1_of_2.cpp
2> [284/428] Module.DatasmithContent.gen.cpp
2> [285/428] Module.EditableMesh.gen.2_of_2.cpp
2> [286/428] Module.SlateReflector.gen.cpp
2> [287/428] Module.ScreenShotComparisonTools.gen.cpp
2> [288/428] Module.DatasmithContent.cpp
2> [289/428] Module.InputCore.gen.cpp
2> [290/428] Module.InputCore.cpp
2> [291/428] Module.Json.cpp
2> [292/428] Module.Messaging.cpp
2> [293/428] Module.AssetRegistry.gen.cpp
2> [294/428] Module.ApplicationCore.cpp
2> [295/428] Module.Slate.gen.cpp
2> [296/428] Module.Slate.5_of_5.cpp
2> [297/428] Module.ScreenShotComparisonTools.cpp
2> [298/428] Module.AssetRegistry.cpp
2> [299/428] Module.SourceControl.cpp
2> [300/428] Module.SlateCore.gen.cpp
2> [301/428] Module.Slate.3_of_5.cpp
2> [302/428] Module.Slate.1_of_5.cpp
2> [303/428] Module.Slate.2_of_5.cpp
2> [304/428] Module.EditableMesh.cpp
2>d:\programming\unrealengine-release\engine\source\runtime\core\public\math\box.h(237): error C4789: buffer ‘’ of size 32 bytes will be overrun; 24 bytes will be written starting at offset 16
2>d:\programming\unrealengine-release\engine\source\runtime\core\public\math\box.h(237): error C4789: buffer ‘’ of size 32 bytes will be overrun; 24 bytes will be written starting at offset 16
2> [305/428] Module.Slate.4_of_5.cpp
2> [306/428] Module.MessageLog.cpp
2> [307/428] Module.Launch.cpp
2> [308/428] Module.SlateCore.cpp
2> [309/428] Module.SlateReflector.cpp
2> [310/428] Module.AppFramework.cpp
2> [311/428] Module.Engine.gen.34_of_58.cpp
2> [312/428] Module.Engine.gen.41_of_58.cpp
2> [313/428] Module.Engine.gen.40_of_58.cpp
2> [314/428] Module.Engine.gen.45_of_58.cpp
2> [315/428] Module.Engine.gen.43_of_58.cpp
2> [316/428] Module.Engine.gen.35_of_58.cpp
2> [317/428] Module.Engine.gen.36_of_58.cpp
2> [318/428] Module.Engine.gen.42_of_58.cpp
2> [319/428] Module.Engine.gen.38_of_58.cpp
2> [320/428] Module.Engine.gen.37_of_58.cpp
2> [321/428] Module.Engine.gen.49_of_58.cpp
2> [322/428] Module.Engine.gen.54_of_58.cpp
2> [323/428] Module.Engine.gen.39_of_58.cpp
2> [324/428] Module.Engine.gen.51_of_58.cpp
2> [325/428] Module.Engine.gen.48_of_58.cpp
2> [326/428] Module.Engine.gen.52_of_58.cpp
2> [327/428] Module.Engine.gen.55_of_58.cpp
2> [328/428] Module.Engine.gen.50_of_58.cpp
2> [329/428] Module.Engine.gen.47_of_58.cpp
2> [330/428] Module.Engine.gen.58_of_58.cpp
2> [331/428] Module.Engine.gen.56_of_58.cpp
2> [332/428] Module.Engine.gen.33_of_58.cpp
2> [333/428] Module.Engine.gen.46_of_58.cpp
2> [334/428] Module.Engine.gen.53_of_58.cpp
2> [335/428] Module.Engine.gen.32_of_58.cpp
2> [336/428] Module.EditorStyle.cpp
2> [337/428] Module.Engine.gen.57_of_58.cpp
2> [338/428] Module.Engine.gen.30_of_58.cpp
2> [339/428] Module.Engine.12_of_41.cpp
2> [340/428] Module.Engine.11_of_41.cpp
2> [341/428] Module.Engine.10_of_41.cpp
2> [342/428] Module.Engine.5_of_41.cpp
2> [343/428] Module.Engine.32_of_41.cpp
2> [344/428] Module.Engine.19_of_41.cpp
2>D:\Programming\UnrealEngine-release\Engine\Source\Runtime\Engine\Public\PrecomputedLightVolume.h(79): error C2338: FVolumeLightingSample radius must follow position.
2> [345/428] Module.Engine.15_of_41.cpp
2> [346/428] Module.Engine.7_of_41.cpp
2> [347/428] Module.Engine.13_of_41.cpp
2> [348/428] Module.Engine.20_of_41.cpp
2> [349/428] Module.Engine.18_of_41.cpp
2> [350/428] Module.Engine.8_of_41.cpp
2> [351/428] Module.Engine.9_of_41.cpp
2> [352/428] Module.Engine.16_of_41.cpp
2> [353/428] Module.Engine.14_of_41.cpp
2> [354/428] Module.Engine.6_of_41.cpp
2> [355/428] Module.Engine.17_of_41.cpp
2> [356/428] Module.Engine.21_of_41.cpp
2>D:\Programming\UnrealEngine-release\Engine\Source\Runtime\Engine\Public\PrecomputedLightVolume.h(79): error C2338: FVolumeLightingSample radius must follow position.
2> [357/428] Module.Engine.24_of_41.cpp
2>D:\Programming\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\Particles\ParticleComponents.cpp(1677): error C2338: FBaseParticle size
2> [358/428] Module.Engine.3_of_41.cpp
2> [359/428] Module.Engine.4_of_41.cpp
2> [360/428] Module.Engine.23_of_41.cpp
2> [361/428] Module.Engine.22_of_41.cpp
2> [362/428] Module.Engine.1_of_41.cpp
2> [363/428] Module.Engine.gen.31_of_58.cpp
2> [364/428] Module.Engine.2_of_41.cpp
2> [365/428] Module.Engine.gen.11_of_58.cpp
2> [366/428] Module.Engine.gen.12_of_58.cpp
2> [367/428] Module.Engine.25_of_41.cpp
2> [368/428] Module.Engine.gen.14_of_58.cpp
2> [369/428] Module.Engine.gen.13_of_58.cpp
2> [370/428] Module.Engine.gen.16_of_58.cpp
2> [371/428] Module.Engine.27_of_41.cpp
2> [372/428] Module.Engine.gen.17_of_58.cpp
2> [373/428] Module.Engine.gen.15_of_58.cpp
2> [374/428] Module.Engine.gen.18_of_58.cpp
2> [375/428] Module.Engine.gen.20_of_58.cpp
2> [376/428] Module.Engine.gen.19_of_58.cpp
2> [377/428] Module.Engine.gen.21_of_58.cpp
2> [378/428] Module.Engine.gen.22_of_58.cpp
2> [379/428] Module.Engine.gen.24_of_58.cpp
2> [380/428] Module.Engine.gen.23_of_58.cpp
2> [381/428] Module.Engine.gen.27_of_58.cpp
2> [382/428] Module.Engine.gen.26_of_58.cpp
2> [383/428] Module.Engine.gen.28_of_58.cpp
2> [384/428] Module.Engine.gen.25_of_58.cpp
2> [385/428] Module.Engine.gen.29_of_58.cpp
2> [386/428] Module.Engine.gen.10_of_58.cpp
2> [387/428] Module.Engine.gen.9_of_58.cpp
2> [388/428] Module.Engine.gen.7_of_58.cpp
2> [389/428] Module.Engine.28_of_41.cpp
2> [390/428] Module.Engine.26_of_41.cpp
2> [391/428] Module.Engine.29_of_41.cpp
2> [392/428] Module.Engine.30_of_41.cpp
2>D:\Programming\UnrealEngine-release\Engine\Source\Runtime\Engine\Public\PrecomputedLightVolume.h(79): error C2338: FVolumeLightingSample radius must follow position.
2> [393/428] Module.Engine.31_of_41.cpp
2> [394/428] Module.Core.5_of_10.cpp
2> [395/428] Module.Core.3_of_10.cpp
2> [396/428] Module.Engine.gen.8_of_58.cpp
2> [397/428] Module.CoreUObject.6_of_6.cpp
2> [398/428] Module.Engine.35_of_41.cpp
2> [399/428] Module.CoreUObject.4_of_6.cpp
2> [400/428] Module.Engine.33_of_41.cpp
2> [401/428] Module.CoreUObject.1_of_6.cpp
2> [402/428] Module.Engine.gen.1_of_58.cpp
2> [403/428] Module.Engine.41_of_41.cpp
2> [404/428] Module.Engine.37_of_41.cpp
2> [405/428] Module.CoreUObject.3_of_6.cpp
2> [406/428] Module.Engine.gen.2_of_58.cpp
2> [407/428] Module.Engine.gen.3_of_58.cpp
2> [408/428] Module.CoreUObject.2_of_6.cpp
2> [409/428] Module.Engine.gen.6_of_58.cpp
2> [410/428] Module.Engine.gen.4_of_58.cpp
2> [411/428] Module.Engine.34_of_41.cpp
2> [412/428] Module.Engine.gen.5_of_58.cpp
2> [413/428] Module.Engine.36_of_41.cpp
2> [414/428] Module.CoreUObject.5_of_6.cpp
2> [415/428] Module.Engine.gen.44_of_58.cpp
2> [416/428] Module.CoreUObject.gen.cpp
2> [417/428] Module.Engine.39_of_41.cpp
2> [418/428] Module.Engine.40_of_41.cpp
2> [419/428] Module.Engine.38_of_41.cpp
2> [420/428] Module.AudioCapture.gen.cpp
2> [421/428] Module.EditorStyle.gen.cpp
2> [422/428] Module.ClothSysRuntimeIntrfc.cpp
2> [423/428] Module.PakFile.cpp
2> [424/428] Module.AudioCapture.cpp
2> [425/428] Module.SourceControl.gen.cpp
2> [426/428] Module.CinematicCamera.gen.cpp
2> [427/428] Module.WmfMedia.cpp
2>UnrealBuildTool : error : UBT ERROR: Failed to produce item: D:\Programming\UnrealEngine-release\Engine\Binaries\Win64\UE4Game.exe
2> (see …/Programs/UnrealBuildTool/Log.txt for full exception trace)
2>Total build time: 2297.52 seconds (Parallel executor: 0.00 seconds)
2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command “…\Build\BatchFiles\Build.bat UE4Game Win64 Development -WaitMutex -FromMsBuild” exited with code 5. Please verify that you have sufficient rights to run this command.
2>Done building project “UE4.vcxproj” – FAILED.
========== Build: 1 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========[/SPOILER]

I’ll continue working on solutions myself for now, but this one really has me stumped so any help from the forums at large would be hugely appreciated.

Thank you for reading!