buffer node???

hi,

in my Project ive got a variable that is updating its float value constantly in realtime. now i would like to buffer this float values so that another actor can use these for its transform but delayed for some time. is their a way or a node in bp that does exactly this? or can i write the float value to a curve and load it into a timeline? thanks

Array of floats. Make 2 integer variables one that rem,embers where you reading from one that remembers where you stored last.
Then pick some maximum size of buffer and add until max size, then loop (change adding index back to 0)
Same for reading, you read, t hen increase index, then loop back to 0 when you exceed max size of buffer.

got it thanks