This may be an entirely BS subjective and opinionated discussion because it may not entirely be apples to apples I get it, but I am curious what other people think and if anyone with expertise beyond mine has maybe facts to present.
Ultimately this is my question, Take a level any decently artistically finished level in EU3. If you could just translate it over apple for apple and run it on UE4, would it run smoother on UE3 or UE4? Right now I am leaning towards UE4 which is defiantly different for a new engine release.
My worry is this, yes the new engine is out and yes it can do all these new shinny things. Typically though in the past that also means needing a much beefier machine. The status quo was don’t worry about it because by the time the product releases hardware will catch up and eventually surpass it. Coupled with a very early on lifecycle of an engine that still required fine tuning.
However I would like to say just looking at the editor it doesn’t entirely feel like there are these new shinny ways of doing things. More so its a refinement however yes there are some new shinny things don’t get me wrong. I am just saying it actually feels like a refinement of what was already being done. Almost every wall I hit and wonder well perhaps they didn’t do this yet is answered with I just don’t know how to do it yet. Minus Speedtree’s
Even further more I want to argue that the EU4 editor and game runs far cleaner on my box than UE3. Importing and saving is almost instant, loading times are nice + the added features. It is if they added more and made it run better, just my opinion and I know I am simplifying it. But UE3 would chug my box all the time make me limit what I have running etc. Last night I had so many windows running and it wasn’t skipping a beat.
But again this leads me back to budget and I know its very speculative to the machine and the amount and type of what your doing in a rendered space. So *** for tat the ultimate question, do the new features bog down the engine? If you could just translate a map would it run smoother on UE3 or UE4? I have been impressed so far it runs great, still much to test though.