Hi there.
I am making a scene that has a hot mud pit. I would like to make an effect that shows the mud bubbling, the bubbles increase in size then pop.
Can anyone help me with this? I’m very new to cascade/Niagara, so any tutorial links or help would be greatly appreciated.
I quite often think outside the box
I just thought that you could have a plane and have multiple instances spheres rising up through it and destroying them when they are at the half way point, then spawn a particle effect burst.