Bubbleshield Questions

Hello, I have:

  • a working turret system that can kill the player
  • a working see-through material
  • a prototype bubble shield that the turret can target the player through and stops bullets

Both events work but when I try to sequence them it doesn’t run the code correctly (the widget stays on screen and the level doesn’t restart). I am new to this and suspect I don’t need a sequencer at all, but branches or something to determine which hitbox the bullet is hitting (my deathbox or my bubbleshield)

Which brings me to my bigger question, what way should I go about implementing the bubble shield from a blueprint standpoint? I have all of the triggers on the bullet blueprint, is it better on the player character? Should the bubble shield be its own blueprint or attached to the player character? I’d like to make it assigned to a button that turns on an off (which I have done with a crouch and emote function) Thank you for considering helping me :slight_smile: