I’m wondering how to make a BT Task that is executed during more than one frame, like Rotate To Face BBEntry
.
I need a similar task, but I want to make my NPC to rotate to copy another rotation stored in the blackboard.
How can I do?
Ok, I solved this by myself: instead of Event Receive Execute
as an entry point for the task, Event Receive Tick
must be used.
Of course, somewhere a Finish Execute
node must be reached to terminate the task.
I highly recommend doing any task that requires updating in C++. They are 10x faster than blueprint tasks.