Hello. I have a few questions.
I’m working on a project that will require me to build a house, inside and out, to scale. I have blueprints and experience with both 3D programs and BSP based engines.
What I want to know is, should I be building my houses as a model and importing them, as BSP or both? I’m leaning towards both, as my guess is I should do walls and such as BSP and then models for finer details (almost exactly how I would do it in the Source Engine) but I’ve run into some issues.
If I export my BSP walls and import them into 3D Studio Max to model details to scale, re-importing the models results in a model that is far too small. I’ve looked into this issue extensively via Google and cannot get a straight answer.
Finally, on the subject of building with BSP, how the heck does anyone do it?! I’ve been working with BSP since Quake I, and UE4’s BSP tools are either terrible or radically different. Nothing seems to be on a unified grid system, IE I can get down to nudging two BSP blocks at the smallest increments, and they do not line up. I’ve tried using subtractive BSP blocks to cut away at a larger one, but this is both glitchy and inefficient.
Otherwise, I’m loving UE4. Between it, Unity and Cryengine, nothing can match UE4’s easy pipeline from 3DSMAX. Or at least that’ll be my stance once the scale issue is resolved.