Is it possible right now to convert BSP to static mesh in the editor? I just don’t see the option there right now.
Unfortunately the feature to convert BSPs into static meshes was not implemented in the build. It is a planned feature, but it was not up to Epic Quality in time for the Beta release. It will be included in a future release, once the issues have been worked out.
Ok, thanks for the reply!
Down and dirty. Select the brush. Export it in FBX and re-import it back it and create uv for it. Its serviceable.
Looks like it has now been implemented as per the link below.
Linking as I nearly missed it when searching myself.
Guessing I got downvoted for a dead link…it was working when I linked. Linked again.