BSP to Static Mesh

Is it possible right now to convert BSP to static mesh in the editor? I just don’t see the option there right now.

Hi Kevin,

Unfortunately the feature to convert BSPs into static meshes was not implemented in the build. It is a planned feature, but it was not up to Epic Quality in time for the Beta release. It will be included in a future release, once the issues have been worked out.

Thank you,

Alexander

Ok, thanks for the reply!

Down and dirty. Select the brush. Export it in FBX and re-import it back it and create uv for it. Its serviceable.

Looks like it has now been implemented as per the link below.

Linking as I nearly missed it when searching myself.

Guessing I got downvoted for a dead link…it was working when I linked. Linked again.