I am wondering if overlapping BSP brushes significantly affect the performance of the engine or fps.
As the underlying information on UDK describes, you have to intersect or deintersect. But there is no such option in UE4.
Any thoughts?
“Then use the CSG buttons to add AddButton.gif or subtract SubtractButton.gif the brush. Be careful when subtracting or adding over already existing BSP geometry. To be extra safe you should always Intersect before subtracting and Deintersect before Adding. This will make sure that you do not have overlapping BSP geometry which can confuse the engine.” -http://udn.epicgames.com/Three/UsingBspBrushes.html