Just a bit of Help really, I’m a total newbie when it comes to Game Design engines etc etc and am learning via YouTube and other videos ![]()
Could some tell me why UE4 does this weird culling thing when placing BSP’s inside others when blocking out a map for example?
This only seems to happen with “solid” BPS’s when I changhe to “Semi-solid” the issue seems to go away.
Any help / info greatly appreciated ![]()
