BSP Geometry does not cast shadow when ray tracing enabled

I’m learning UE4 and following a tutorial that uses BSP geometries to build stuff. I found the BSP object will not cast shadows when ray tracing enabled. The following is Ver. 4.26.0 w/o RT (has shadow)

4.26.0 w/ RT, (no shadow)

Thanks.

I ran into the same issue. BSP brushes are not supported if scene is built with Raytracing: