I am having trouble with BSP & collision, the problem is that my playable character jumps on or into a BSP surface, it clips through and ends up falling out the world.
My entire map is created from BSP including all objects.
I know most people will suggest converting to static mesh, but it needs to be created this way, as it is an assignment for my University course and it is specified in the criteria that static meshes are not allowed and only BSP’s are to be used to create all assets and the arena. I cannot convert to static mesh after creating it in BSP, it’s crazy I know I’ve already had so many problems with BSP.
So I would like to know, does anybody know of a way I can fix this?
I think I could just go and add blocking volumes to all the surfaces but I really don’t want to do that, due to the time it will take, so I am looking for a simpler way to stop the playable characters falling though the BSP’s.
It is an unreal tournament map, created in the unreal tournament editor.