Hello community!
I’ve been learning Unreal for a couple of months, but have only used solid meshes so far.
Now I wanted to do a simple layout of a level using BSP brushes, but my box brushes behave very differently than what I see in all the tutorials I’m following.
When I place an additive box, and then after that a subtractive box to create a cutout, there are no “inner” faces visible, so the additive box doesn’t look solid.
I’ve tried different settings, like making the additive box hollow, but then the walls still have no closing faces around the subtractive box, so the walls (no matter the thickness) look hollow as well.
When I transform all brushes to a static mesh the problem is resolved and it’s displayed as I expected. But that doesn’t really help while still in the process of creating the final shape.
Any ideas on what could cause this issue?
I’m working in version 5.0.3
what it looks like vs. what it’s supposed to look like