At the Hero character stand on the hole i use static mesh, i did export the floor from Content Browser Architect and modify hole to Maya 2014. And import FBX files.
The another if bug, when i tried to adjust scale the detail not show.
Thanks.
And the wall i use Material M_Glass but. there a another bugs :(.
Check the left side of the Hero character.
Double click onto the static mesh - click onto the “show collision” button - check if the collision is right + post a picture of it so that I can also check it
I dont know if your problem with the scale is a bug, because it was like that since the UE4 beta ^^
What exactly is wrong on the left side of the char? (for me it looks like two walls → that’s because of the reflection)
As I said, take a look at the upper video tutorial → your collision is wrong, because you cant see lines at the holes. So either create your own one in your 3d program, enable “use complex as simple” or add some box collision objects and build your collision in the static mesh editor. When you think you have made a right one in your 3d program, make sure to disable “one convex hull …” in your import settings
→ as a reference for the collision (to know what I mean ^^) take a look at the window mesh from the starter content
Edit: yep, just add me → (but currently I’m not online)