Well, the actual roll is directly linked to what button you press.
it’s actually the value of the axis. X and Y that is also used for movement.
change the blendspace to a -1 to 1 range and just use the axis value
Well, the actual roll is directly linked to what button you press.
it’s actually the value of the axis. X and Y that is also used for movement.
change the blendspace to a -1 to 1 range and just use the axis value