Okay, but without a delta time or a tick i’m not sure to understand from where the ABP will received the info of the actual Roll // Pitch vector to put ON the BlendSPace.
To match the value desired -100 to 100 as exemple for the flaps. i know how to do that for a character by received his speed and his position, but with a static plane without movement, i’m struggle with where the informations came from to said to the StateMachine “activate Roll or Pitch” by value (Gamepad or keyboard) i’m novice with codes and visual script.
And i use a skeleton to share the same futures animations with multi planes (Large gliders, Rc planes…) but i understand the cost of each now thank you, will review the target and the numbers of planes.
thank you by advance.