bSelfContext == true, but no scope supplied!

I’ve been getting errors such as these in the log after moving to UE 4.26.2.

(TryGetPawnOwner) bSelfContext == true, but no scope supplied!
(K2_GetActorRotation) bSelfContext == true, but no scope supplied!

It doesn’t say which Blueprint the error is in, does anyone know what it means or where I can start to find the asset causing it?

Thanks

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Within the blueprint function library, it seems that using functions with a default Self argument causes warnings, such as GetActorRotation.
Is it a false positive?