I’ve started a new project! It will still be a first-person melee game, built on the foundations of Citizen Pain. Right now, I’m working on one of the main weapons, the Long Sword, adding attack and parry animations. I’m not entirely satisfied with the impact feel of some attacks, so I’ll definitely need to revisit them.
Also I worked on implementing the dagger weapon moveset. Movement animations, attacks, and parries are now in place and fully functional.
The takedown is directly taken from Citizen Pain. This project inherits a lot from my previous game, but with a stronger focus on exploration.
