I’ve started a new project! It will still be a first-person melee game, built on the foundations of Citizen Pain. Right now, I’m working on one of the main weapons, the Long Sword, adding attack and parry animations. I’m not entirely satisfied with the impact feel of some attacks, so I’ll definitely need to revisit them.
Also I worked on implementing the dagger weapon moveset. Movement animations, attacks, and parries are now in place and fully functional.
The takedown is directly taken from Citizen Pain. This project inherits a lot from my previous game, but with a stronger focus on exploration.
I’m currently working on one of the first basic enemies in my new game: the Zombie Warrior.
I’ve implemented some animations for him, including attack and hit reactions. I’ll need to revisit the animations again in the future, since some of them still need polishing and I may add new ones as development progresses.
Hi @Ordnas006 Really loving the environment, it already feels like a very polished experience. The enemies, atmosphere, and protagonist all fit together so well, and the combat has a really great feel to it. Can’t wait to see more of this!
Thank you so much @CtrlZWizard, I really appreciate it! I hope I can live up to the expectations then! The work is going well, and I’m already seeing a lot more potential compared to my previous game, Citizen Pain, especially when it comes to dungeon exploration. I’ll be sharing more very soon!