Brushify landscape automaterial, remove procedural grass below spawned objects

Way too complex for my ultra limited materials knowledge.
This was my try but it hides all the grass, no idea why @MostHost_LA

Edit: Problem was the MPC was not updating, got it working hardcoding some floats.

However, I don’t see how this is a solution for what I asked, unless I am missing something it can only store a single location.