What is Brushify?
Brushify is a modular approach to building environments in Unreal Engine. With a multi-layer landscape auto shader, Alpha brushes for terrain sculpting, high resolution meshes and 8k textures. All created using real-world data. I’ve also begun to expand Brushify with photogrammetry and foliage packs.
Alpha brushes allow you to quickly detail the terrain with high resolution terrain stamps. No need to use World machine or world creator, workflow is 100% in-engine.
Brushify - Environment Shaders Pack. The author has alpha brushes on the training video, but I haven’t purchased the package. Where can I download them?
HI
I have a terrain from gis data, and want to place an aerial image over the terrain to help me position assets, including painting textures, its a complex old open cast mine, with many different textures needed in certain places. SO is there a way, i can drape the aerial imagery over the terrain, then paint brushify textures over the top, eventually replacing the aerial image completely ( which I can then remove
thanks
- YouTube By increasing the roughness, I gave the landscape the appearance of wetness. It’s working nice in this video, but it’s not working on the layers which i added. I think my layers don’t get the roughness from material instance. How can i solve this problem?