Brush to Mesh Question

Hey group,

Probably a stupid question but… Let say I use the cylinder brush and apply 128 sides to it… Before I convert it to a static mesh is there a way to change those 128 sides to 1 so when I apply a Material, it apply as a hole instead of being applied to each of the 128 sides?

Or maybe I can apply a texture in a different way?

PS: I dont want to use Blender… I would prefer doing this inside the UE4 engine

This is what I get

This is what I want

Thank you!

Hi RaidX,

Unforunately, this is not possible in UE4. You will need to use an external program to make the UV connected. Each face is it’s own geometry that are not connected. You can still see this same effect before changing the BSP to a static mesh.

If you have any questions feel free to ask.

Tim

I understand

I still think it would be nice to have an option (when transforming your brush to a mesh) where you could choose your shape to have only 1 face instead of multiple.

Would be very nice to have this on the sphere, the cylinder and the cone when changing it to a Mesh… (I dont know if it would be even possible)

Thanks anyway!

Ok I am back with, probably, another stupid question

Let me just start by saying this is a hobby… I am an IT admin and have no background in the 3D domain whatsoever… I did many stuff inside the engine and everything is going great and I really dont feel like starting to learn Blender/maya or any other 3d object creator. This engine is more than enough to break my brain in little pieces… but I like it :slight_smile:

Now I am struggling with this one… I want to create a capsule style elevator… easiest way I found was to create a cylinder brush and apply an hallow in it… then use a subtractive square brush to create the door… then voila I have a perfect elevator that I can turn into a static mesh to then, apply some matinee and blueprint behavior

but the UV that wont blend into one make it impossible for me to work with this… I want to use pre-made materials and apply them to my mesh but having 128 faces on a cylinder make this unworkable

Ok long story short (tldr). Is there a way to grab a pre-made mesh like the cylinder that has only one side/face (you call this a plane?) and add a subtractive something to create a room inside of it or am I dreaming here?

Is it possible to create that capsule elevator using pre-made geometric mesh then use a material that would apply correctly on it.

Could I use a second smaller capsule for example and apply glass material to it, make it non collidable to be able to get inside that elevator?

Please help me see the light here

Thx again everyone for all your help

Hi RaidX,

It’s a nice dream, but unfortunately not one that is possible. Geometry brushes and static meshes cannot work together in that sense. However, as an example you can create a box brush with a subtractive box brush inside. With box of these selected you can choose the option to create a static mesh and it will leave that area cut out with the mesh. You may have been aware of this but if not this is an option.

This wouldn’t work for the material. The reason is that each face is not connected as it would be in a modeling software. The best option would be to create this in a modeling software. However, you could create the capsules here in UE4 > convert to static mesh > export to FBX > then tweak just the UVs in a modeling software or standalone app for UVs like RoadKill UV (it’s free). Geometry brushes are primarily meant for prototyping for level design workflow.

So long as it’s been converted to a Static Mesh that you do not have collision applied to. Geometry brushes automatically have collision that cannot be turned off.

If you have any other questions feel free to ask! :slight_smile:

Tim

Thx for answering all my Noob questions… you rock!!

Learning RoadKill right now (well trying)

Cheers

No worries! We’ve all got to learn.

Feel free to ask questions anytime! :slight_smile:

Tim