Is there a way to make it so that when you convert a BSP brush into a static mesh, it creates it as a .FBX instead of a .usasset? I think it would be really nice to have it be a .FBX automatically so that I could easily open it in Maya for editing the mesh. As it stands right now, you have to “Create Static Mesh”, then click the mesh and “Export” it in order to create the FBX, then replace the original BSP with the new .FBX mesh. Does anyone know of a faster way? Thanks.