Hi, I have noticed that the Browser widget in 3D looks washed out, lacks contrast and the text is illegible. Attached is an in game screen shot as well as a capture of of Chrome displaying the same page - there is a huge difference in contrast. Any suggestions ? Can I tweak the actual material used by the widget ?
I am finding the same, did you ever find a way of boosting contrast and color?
I was running into this same issue and it is because the Web Browser plugin is outputting its color data in the sRGB format and the Widget/3D Widget is expecting the data in linear RGB. The problem can be fixed by creating a new material to use in the 3D Widget instead of the default Widget3DPassthrough_Masked_OneSided. I have included a screenshot of the material I made to fix the problem. It implements the standard sRGB to linear formula.
Another user was having this same issue here:
Bug Report:
Wow yeah this works. You can copy and paste from this if you want to use it:
what material this is, this white box inside parameter 2d?
Thank you lifesaver!
Where does this material go? Why is it applied only to the emissive color?
Hopefully you’ve figured this out, if not, here’s my strategy:
Copy the Widget3DPassThrough material to my project, and add the srgb to linear nodes into a make float3 which will fix the color space issue.
You may not need the passthrough widget material, and could possibly use a much simpler widget in your project.