Broken "Skeleton" while importing from Mixamo

Hello guys, rookie here, so I made a mistake while trying to import a new mesh/animation from Mixamo. At the dialogue box, UE asked to map something with a skeletal mesh or smth. Stupidly enough I didn’t pay much attention, chose the default SK Mannequin of the 3rd person, and said “yes” and apparently I screwed everything up. Something is wrong with the main char skeleton right now because all animations when I open to preview them are all broken. Blenspaces too and montages.

I don’t know whet’s wrong but I’ve invested many hours in this project and it’s gonna kill me if I have to re-create the whole project.

Is there a way to “reset” it somehow or re-map or something in order to fix this?

I’ve shot a short video also to give you a better understanding of what I mean.

Thanks a lot :slight_smile:

Hi yes, I tried to retarget the animation to the UE mannequin model. It’s not the animations that’s broken because as the video shows all animations are broken even the imported ones. So that leads me to think it has smth to do with the skeleton. Do you have a tutorial maybe how to find the raw mannequin model and re-import it or smth?

Thanks