Broken Simulate Physics for Skeletal Mesh.


I recently swapped my default Third Person Mannequin with Sci-Fi Robot All the Animation Assets have been retargeted and everything works as intended other than once the Character dies and turns into ragdoll it breaks into pieces.

The Problem isn’t with the mesh i suppose because i dragged only skeletal mesh and turned on its simulate physics and it did not break.
Here is the Code that runs once the character dies.

So I Managed to find out what’s wrong in general. The Sci-Fi Robot SM has this issue but the author provided another SM called Sci-Fi Robot IK SM.
After changing the mesh to the IK one the Ragdolls now work fine.