Reflections look “deep fried”, only blue orange and white. Tried rebuilding reflection captures, nothing. Everything is normal on PC render, but not mobile
Hi have you find a solution to this problem? My vr project doesn’t work for this reflection issue.
ANYONE have a solution?? Also really stuck with this…
If I had to guess, is it something with the exposure of the reflection probes not being in line with the rest of the scene.
Having this issue with
- Forward Rendering ON
- Mobile HDR OFF
- Meta Quest 2