Broken reflections on mobile renderers

Reflections look “deep fried”, only blue orange and white. Tried rebuilding reflection captures, nothing. Everything is normal on PC render, but not mobile




Hi have you find a solution to this problem? My vr project doesn’t work for this reflection issue.

ANYONE have a solution?? Also really stuck with this…

If I had to guess, is it something with the exposure of the reflection probes not being in line with the rest of the scene.

Having this issue with

  • Forward Rendering ON
  • Mobile HDR OFF
  • Meta Quest 2