At 18:50 BST today I added Cinder block to my project
I opened the MI and it looks like this:
I then took a look at the base color and it looks like this:
Zoomed in:
I have never seen this happen before and I’ve been using megascans for approx two years.
My engine version is 5.5.
Hello @MooseGiblets , thanks for sharing this.
I have looked into the issue and tried to reproduce it at my end, however the results were successful and the maps seem fine as well. I have tested in UE 5.4 and UE 5.5 both.
Can you please try the following:
-Launch a new blank project in UE
-Open the asset in Fab UE plugin
-Click on “Add to Project”
Try importing this asset and other assets as well. Also, I’d like to know if you face this issue in other projects/assets as well.
I uninstalled fab and reinstalled it and then verified the engine, Tried again to re-add the Cinder Block and the result was still blurred then spotted the file size of 3kb. I then opened the output log and saw a bunch of errors:
I don’t know if they are related to the megascan.
All other megascans I’m using:
The only one that has ever broken is the cinder block
I found the actual textures that fab stores in the temp folder and tried to reimport them as new files to the fab folder, this didn’t work either.
So I created a seperate textures folder and this is the result: I checked them and they are 2048x2048 So I guess I can do this as a workaround if It happens again.
One last thing of note on a previous restart of the engine today I had an RHILOG error something about scratchbuffer is 32kb and I could increase it or something.