I’ve provided a source-code patch as the #101 pull-request https://github.com/EpicGames/UnrealEngine/pull/101
- In this patch I choose to modify the Localisation method FCulture::FICUCultureImplementation::GetUnrealLegacyThreeLetterISOLanguageName() to override any languages by the use of ToUpper().
- An other way could be to reconfigure the Web server, but then there would still have problems for future integration of build-in tutorials in new languages.
Cheers!
SRombauts