Broken lightmaps when building static lighting with foliage/HISMCs and normal maps

So, a miracle happened:

https://s9.postimg.org/vsj3rigwv/ue4_fixed_lightmaps1.png

full: https://s10.postimg.org/ve3xzevon/ue4_fixed_lightmaps1.png

All I really did was tweaking the material:

https://s9.postimg.org/y0703nlu7/ue4_fixed_lightmaps1a.png

full: https://s9.postimg.org/3te22lj71/ue4_fixed_lightmaps1a.png

Not sure if it makes any sense as I only lerped normal map with flat normal map and swaped order in which they are being lerped.