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Broken lightmaps when building static lighting with foliage/HISMCs and normal maps
Development
World Creation
Lightmap
,
normal-map
,
static-lighting
,
question
,
Foliage
,
unreal-engine
,
bug-report
motorsep
(motorsep)
August 9, 2016, 1:21am
3
Small update - the same bug happens in 4.13.0 preview 1 (just finished building lighting)
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