Broken lighting when making executable build

Hi, I have a problem with the lighting when I make an executable of the game:

In editor the lighting of this level (level X) looks different than when I make the executable. I attach two images where you can see the difference, especially how it affects the foliage.

This problem also happens when I run standalone from the main level, while if I test it in standalone from this level (level x) it is correct.

The lights are built before making the package and the shaders are compiled. And the version is UE 4.26.

Thanks!