Hi, I had a problem with the Compatible Skeleton and would like to know how to fix it.
Situation
I had added another UE4 compatible Skeletal Mesh to a UE4 Mannequin as a Compatible Skeleton. (SKEL_UE4_Mannequin_Skeleton at around 0:04 seconds in the video)
UE4 Mannequin-based animations were run on SKEL_UE4_Mannequin_Skeleton.
A certain animation was newly imported into the editor,
After that, the jaw angle shifted in all animations.
The UE4 Mannequin Skeleton was being edited at this time.
Please let me know where I can fix this to get this back to normal.
Note that I am not using IK Retargeter.
The editor is UE5.3.
Thank you in advance for your help.