Broken foot? UE5 Retargeting Issue

I’m retargeting in UE5. My combat animations use the UE4 skeleton which is what my actual skeleton is based off so everything matches perfectly. I’ve fully retargeted the combat animations (setup IK Rigs and a retargeter with chain mapping, set my root to Global Scaled and my IK feet and hands to Translation Mode = Absolute). As the skeletons are the same, I’ve also tried just using the original combat anims and making my skeleton compatible but I get the same result). For some reason though the left foot is upside down in the game? The other foot and hands seem fine. The retargeted animations themselves look fine too both in the retargeter and if I open them up directly in the editor. Please help!

We’re having this exact same issue. The left foot gets bent backwards. Did you ever find a solution to this issue?

Having the same issue here, one foot is facing backwards and the other is facing forwards.