i’m new to unreal, i’m coming from unity and i saw several video lessons on the epic website but i’m having a headache to import fbx mesh. Below are images of the problem that did not happen at unity. The images below are showing the defective mesh in unreal and the mesh exported in Blender.
Is there a chance that there are few meshes in the FBX file that not joined together? UE loves to separate them, if not try to apply scale rotation and location in Blender before export.
Try looking at your normals in blender. If they are flipped then that’s probably your problem.