That’s actually true. I’m not saying quality should be dropped, but spending countless hours fixing tiny issues rises the prices of the assets. Also, guys, you have to realize, with ue4 being free, our target customers are indie devs and hobbyists. They expect less and want to spend less. Furthermore, even if a model is of exceptional quality, there is a shelf life. Once it makes it in too many steam greenlight games, it becomes unpopular.
The one aforementioned is priced at $24.99 for 16 photogrammety assets… Edit: Also, as said, the package was already accepted months ago. Really, how many times do these packages get inspected? Thumbs up for the quality control at Epic, but guys have a break (and cut us some slack).