As you can see in that video when the gates shut off, the boolean still acts as if it is on, or the branch.
I have been fiddling with this for the past 2 days to no avail.
It should of course when x equals certain amount or greater shut off, switch to the other Boolean and set it to true thus enabling a branch, thus triggering events for either night or day. However depending on how I set up the original boolean, either night, or day gets stuck on. I have tried many different mathematical methods to get this to work. I also have tried on the other end gates, branches, even do once with a combo of branches, and gates the do once seemed like it would maybe work but nope. It just took 2 cycles before it got stuck on instead of one.
I have no flipping clue what is wrong and I do need this to work. Think of it as during the day all the street lamps turn off, at night all the street lights turn on plus maybe a few extras. A blanket boolean for lights and emissives to a degree. Later on some spawning elements as well.
It should be simple. 0-24 is the number.
0-5 is night so 0> and <5 is night but since it loops to zero I can just say 16> 5< is night and 5> 16< is day. I tried a one time where it equals those numbers but it only turned on once and turned back off which is a bit odd. I would assume a one time turn on would still work, =16 flip switch over to night use gate to turn off day, =5 flip switch to day using a gate to turn off night. As you can see in the video I have went from simple to complex trying to fix this issue. I thought about a delay but if it is not working proper to start with a delay should not cause it to register proper. Though in real life that is of course possible. Computers are usually not that sloppy.