I’ve been having crashing issues. They are because of bad asset(s) since when I remove all assets the crashes stop, and if I spend enough time I can remove half of the assets until I find the broken one and remove it. I did that and got a working project that wierdly shows the crash message every time I safely exit the editor. The next time I worked on the project the crashing came back. I fixed it with the halving trick and it seemed like two whole folders (as opposed to one the last time) of assets needed to be removed. When I put them back how they were everything worked. As far as I remember, I did not change anything just removed the folders and put them back. I frequently used revision controls after that fiasco. Now after another session, including revision controls, it seems like there are now more broken assets (several folders need to be removed now to load the project). When I remove 98% of the assets I can play the map and access revision control. Only to crash again because revision control seems to be corrupted despite me doing an asset validation beforehand. I updated my drivers and validated the application and the issue persists. I’m not sure what to do. The only winning strategy is to go through and find all the broken assets but they just keep multiplying and I don’t have 20 hours to spend deleting files. Also when I made my revision snapshot I was connected to a session so everything was definitely working right. To be clear I can load other projects but this one automatically crashes when I load it (unless I remove 98% of the assets). Another thing to mention is how it started. All this started when I created a rectangle using a custom material. The material had a very messed up position offset because I mistakenly believed position offset could allow me to bend the rectangle like a spline. Furthermore it had a very broken offset function and indeed was the original corrupted file. I removed it, the material, and everything related when the issue first happened.