not sure how I did this, Ive been trying to get slateUI working and my most recent compile decided to give me these errors, as far as I know I havent actually touched these files, but they are giving me some errors I dont know how to deal with.
errors:
1>------ Build started: Project: SteamPunk, Configuration: Development_Editor x64 ------
1> Errors detected while compiling C:\Game\SteamPunk\Intermediate\BuildData\BuildRules\SteamPunkEditorModuleRules.dll:
1>c:\Game\SteamPunk\Source - Copy\SteamPunk\SteamPunk.Build.cs(5,14): error CS0101: The namespace ‘’ already contains a definition for ‘SteamPunk’
1>c:\Game\SteamPunk\Source - Copy\SteamPunk.Target.cs(6,14): error CS0101: The namespace ‘’ already contains a definition for ‘SteamPunkTarget’
1>c:\Game\SteamPunk\Source - Copy\SteamPunkEditor.Target.cs(6,14): error CS0101: The namespace ‘’ already contains a definition for ‘SteamPunkEditorTarget’
1>EXEC : error : UnrealBuildTool encountered an error while compiling source files
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ““C:\Program Files\Rocket\Engine\Binaries\DotNET\UnrealBuildTool.exe” SteamPunkEditor Win64 Development “C:\Game\SteamPunk\SteamPunk.uproject” -rocket” exited with code 1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
and my *.cs files:
enter code here// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SteamPunk : ModuleRules
{
public SteamPunk(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine" });
}
}
////////////////
// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class SteamPunkTarget : TargetRules
{
public SteamPunkTarget(TargetInfo Target)
{
Type = TargetType.Game;
}
//
// TargetRules interface.
//
public override void SetupBinaries(
TargetInfo Target,
ref List OutBuildBinaryConfigurations,
ref List OutExtraModuleNames
)
{
OutExtraModuleNames.Add("SteamPunk");
}
}
////////////
// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class SteamPunkEditorTarget : TargetRules
{
public SteamPunkEditorTarget(TargetInfo Target)
{
Type = TargetType.Editor;
}
//
// TargetRules interface.
//
public override void SetupBinaries(
TargetInfo Target,
ref List OutBuildBinaryConfigurations,
ref List OutExtraModuleNames
)
{
OutExtraModuleNames.Add("SteamPunk");
}
}
just for the record, I tried deleting intermediate and my .proj files and it gave me similar errors when trying to generate new vs files.
also, if anyone has any idea on how I did this, I would love to know.
-Nate