I am looking for a workflow that would let me broadcast live from Unreal Engine Editor to web browsers.
I plan to use motion capture technology streaming in the editor and would love to broadcast what I am actually seeing on the editor on the web.
I know how to achieve the first part but I was not able to find any solution or clue how to achieve the broadcast part.
I guess I should not package the project because I may loose the stream with the motion capture suit. I know it may be possible because solutions exist for Broadcast channel that use live compositing with Unreal. Just the broadcast part and link with Unreal is not clear to me.
Anybody has some advice or links to share that would help me understand how to achieve it ?
Thank you very much ! J.