-> 1 blueprint counts numbers and every time the counter hits 10 the blueprint should fire an event.
-> The other 2 blueprint should catch it and then do something else.
One way is to give blueprint 1, references of blueprint 2 and 3 but if i wanna create more blueprints I always have to update the first one.
So is there a way, that blueprint 2 and 3 have a reference to blueprint 1 and listen if blueprint 1 fires an event?
In general we don’t like the event broadcast model because it has the potential to become severely non-performant as you have to look at each actor to see if it responds to the event being broadcasted.