In Brix&Blox Sandbox you use fictional toy building bricks to build structures and decorative and functional items of all kind.
Design your model, configure it’s settings, place it in the world, set up in- and outputs to add interaction to your models, then export the map and play it.
The main menu in it’s current state.
The designer in which you build your models.
This shows that it’s possible to change the settings of the selected function of your model.
In this editor you place the designs (your models) on the map. No need to build everything brick by brick.
Here can you add interaction with the designs. Select an output like OnUse (which fires when the player aims at the design and presses the use key), select the target actor, which is a ceiling in this example, then select an input which defines what happens to the target actor when the output fires. For easier referencing, you can change the name of the placed designs. It works kind of like in Valve’s Hammer editor. Please ignore the buttons without images, I totally forgot about them when taking screenshots.
This is what it looks like when you play the map you exported. All the designs will be packed with the map so you only need to share one file with other players.
And if I press the use button while aiming at the wall, I toggle the selected ceiling design.
Right now the framework/the system for the whole game is about 97% done, I just need to fill it with content. The first versions will be free. Once it’s polished enough I will think about commercial use of this project.
Goals for the future:
- Brick-built vehicles
- Multiplayer (I have no experience with that right now)
- World settings (like time of day, post processing, starting positions, …)
- Parenting (attaching designs in the editor to other designs (like a button to a door))
Please forget/ignore all my other projects. They were either only tests or had some serious problems which I couldn’t fix.
PS: The whole thing is made with blueprints and UMG.