Bringing multiple static meshes from Content Browser without having them all be on top of each other

Hello!

I just started using UE4 and as the enthousiast I am, I downloaded tons of data to have fun create maps and Animated Sequences. With all this data, I’d like to quickly select multiple objects from the Content browser and drag them inside my scene to visualize what they look like next to each other, then choosing the pieces I want to use to create my level.

So my issue right now is that when I select and drag multiple static meshes in scene, they all appear on top of each other. It’s really not that terrible but was wondering if there was a way to have them already separated by their bounding boxes?

I know that with time I will be used to the ones I like, but for now it’s just too many clicks, especially when slecting too heavy megascans (But they are so cool!).

Thanks a lot :slight_smile:

Ray

I don’t know if that’s possible. In fact, they all have their pivot points aligned. So when you have assets where each asset is broken into many meshes, when you drag them all in at once, they align correctly and make the object in question.