With the release of UE5, Epic finally integrated a native plugin to directly run machine learning models directly in engine. I’ve personally been interested in this plugin from the very beginning, but, even after several months from the release, online resources are limited if barely existing at all.
So, after spending some time trying to collect information and figure out how to use the NeuralNetworkInference plugin, I decided to write a series of articles to share my knowledge.
Part 2. of the series is online!
It was really hard to write it in a way that was detailed enough without being boring and messy, hope you’ll like it.
In this installment we will go a little bit deeper into the implementation details of the real-time style transfer approach. Most concepts and techniques can be easily applied to different tasks involving neural networks in Unreal.
I’ve been working on integrating a dynamic weather system into my game, and I’ve followed numerous online tutorials and documentation to the letter. However, despite my best efforts, I’ve hit a roadblock – the weather effects, particularly rain and snow, seem to be displaying in the wrong direction within my game world. It’s almost as if the rain is falling upwards! I’ve meticulously checked my settings and blueprint logic, but I can’t seem to pinpoint the source of this unusual behavior.