I tried using a reference variable as suggested, but something isn’t right.
All I’m really trying to do is save my game location to a file, and then when I hit a checkpoint and die, have my character respawn at my checkpoint using the file. The whole system already works. But this is the problem:
I have “Save Game to Slot” located in a blueprint called “BP_Checkpoint.”
I have “Load Game from Slot” located in a blueprint called “BP_Scott.”
Now if where it says Slot Name I type in something like SaveLocation, it works just fine. But that’s not what I want. I want to use a variable for my save file instead.