BRING Caustics and Dispersion into UE5.3 and above

Is it me or anyone else can feel me when being tired of waiting for an integrative real time caustics and dispersion (without having to keep cooking stuff in visual studio)? It should’ve been there by now, I love the landscape displacement, can’t get enough of, but still…I feel like something is missing all the time a new version of UE comes out, simply because NVIDIA created that caustics branch…now it’s empty without…Let’s inspire creators to bring it into unreal in an integrated way and have a proper release where volumetrics, glass and translucent materials can receive and cast caustics and refract properly(disperse light). Thank you!

1 Like