It’s neat having post process lens flares, but without a lens flare editor like UE3 or Unity, you lose the ability to create much more complex flare effects. Anamorphic flares, rainbows, light rings, all kinds of effects aren’t possible with the post process lens flares.
I agree. The current implementation is way too limited. We need individual control over each layer like in the picture below. Plus things like softness, chroma shift etc.
mmm but that rater looks per project setting ? per light solution or FX or something can be better as the first image show different lights, different effects.
Yeah, I’d love to be able to either be able to place lens flares or customize the lens flare effect currently in the engine. I hate seeing the lens flare turned on in UE4 games
This one showed up right below it (so it was already bumped to page 1 before me), and I already commented on the other one, but this one had more +1 comments while the other one was also arguing a lot more. I thought this might be the better place to put it
Bumping this for EPIC. UE4 have been out for 4 years now and I still can’t believe that EU3 had THIS and all we have in EU4 is THIS yucky thing. Convolution bloom is alright but still not nearly as good and flexible as a dedicated lens flare system. I really don’t understand EPIC’s logic here. They already had a robust system in UE3 so why not bringing it back into the new engine?