there was a specific workflow associated with prefabs before that is now missing with the Blueprints, I need the ability to convert Blueprint components to individual assets in the scene.
Here is the documentation on this workflow from past UDK documentation
https://docs.unrealengine.com/udk/Three/UsingPrefabs.html
- Use Prefabs as a level placement device only.
This means that once a prefab is placed in a level, it should be immediately converted back to straightforward actors by right-clicking and choosing Convert PrefabInstance To Normal Actors. *
Does anyone know a way to convert blueprint components to normal actors?