The current Blueprints are really cool for logics and any kind of component but bad for store different actors, you can’t use the Blueprints as the old school prefabs.
I need to make prefabs of houses for example that have meshes, lights, BSP, triggers, PP Volumes and Blueprints and others kinds of actors.
With the Blueprints I can’t make this and I can’t edit it later from the map, need to edit the Blueprints opening each one and the tools for the Blueprints viewport aren’t exactly the same ones of the main viewport…
We need support to store
- Blueprint Logics.
- Others Blueprints.
- Triggers and Volumes.
- Other actors as lights or any kind of actor supported in the maps.
We need a system like submaps but you can drag and drop into the level, and group the prefabs in the world outliner.
Right now get something like this working using the maps as sublevels is really bad and can’t get a clear view of what is a submap and what are the prefabs.