Brigde can't package after update?

UATHelper: 打包 (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: 打包 (Windows): LogWindows: Error: === Critical error: ===
UATHelper: 打包 (Windows): LogWindows: Error:
UATHelper: 打包 (Windows): LogWindows: Error: Assertion failed: IsValid() [File:C:\Program Files\Epic Games\UE_5.0EA\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 890]
UATHelper: 打包 (Windows): LogWindows: Error:
UATHelper: 打包 (Windows): LogWindows: Error:
UATHelper: 打包 (Windows): LogWindows: Error:
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ffe8a8c0659 UnrealEditor-Bridge.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ffe8a8c0b33 UnrealEditor-Bridge.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ffed8c55c3a UnrealEditor-Core.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ff72941ff75 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ff729420baf UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ff729420c0a UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ff72943573d UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007ff729437a3e UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007fff485254e0 KERNEL32.DLL!UnknownFunction []
UATHelper: 打包 (Windows): LogWindows: Error: [Callstack] 0x00007fff49b8485b ntdll.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogWindows: Error:
UATHelper: 打包 (Windows): LogWindows: Error: end: stack for UAT
UATHelper: 打包 (Windows): Took 349.6357309s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: 打包 (Windows): ERROR: Cook failed.

hi @bengmusic
Another thread may have the answer
Updated Quixel Bridge Broke Packaging - Development Discussion / Unreal Engine 5 Early Access - Unreal Engine Forums

Thanks