Bridge plugin not copied over properly using installed build approach from source

I used this tag to build from source:
https://github.com/EpicGames/UnrealEngine/tree/5.0.0-early-access-1

I see Bridge in Engine/Plugins, but when I checked the output LocalBuilds folder, the plugin was missing and therefore not compiled. I don’t see anything in the editor either RE: bridge so feels like it was totally left out in this workflow.

Is there a missing step in the BuildGraph perhaps?

Looking at Engine/Build/InstalledEngineFilters.xml, it seems that there’s an explicit line excluding Engine/Plugins/Bridge/... from the installed engine build on Win64. I suspect that removing this line will cause the plugin to be included properly.